Remember The Future?
A few weeks ago, I came across a stash of slides of my student work that I had always intended to transfer to digital storage before their emulsion deteriorated and I lost them forever. Since starting an archiving project didn’t seem like a particularly fun way to spend my weekend when I last had them out, I stuffed them back in their box and let them sit on a closet shelf for a couple (or five) more years instead.
Unfortunately, during that last stretch of neglect, some unofficial expiry date passed and they literally, and almost comically, devolved to the final stages of a complete film meltdown. This time around, I would either have to transfer them immediately to my computer or take a final look and toss them in the trash. I decided to give preservation a try.
Luckily for me, there were enough duplicates of each slide that I was able to scrape together a good representation of the work and send them through the scanner before exposure to light and air did them in completely. I felt a bit like Howard Carter must have while handling Tutankhamun’s knickknacks, but these artifacts were neither particularly earth shattering or especially old. In the end, I was able to scan about seventy-five slides, or what amounted to a quarter of the portfolio.
Freshly Cut – Tactile Design
INSPIRATION / TACTILE DESIGN
As a follow-up to my last post on creating story boards without using software, I thought I’d post these architecture models by Japanese designer Naoki Terada.
Each of Terada’s miniature model kits depicts a generic setting in 1/100 scale – which, despite their lack of detailed features, still manage to convey a world of emotion and narrative.
Sure, we’ve seen countless variations on animated cut paper objects, but the colors and variety in the people and settings depicted here would make for a welcome re-take.
STORY BOARDING / BROADCAST DESIGN & ANIMATION / NO SOFTWARE
Exclusively using software to create storyboards is now so commonly practiced that it seems mandated by some imaginary law – most designers wouldn’t consider illustrating their concepts any other way.
Software makes the process easier after all – everything’s in one place, there’s nothing messy or toxic on your desk and all those filters and 3D tools help us figure out what shapes look like in perspective or as translucent or reflective objects – or all three combined. However, being tied to a computer, regardless of your technical prowess, is a self-imposed limitation.
There are times when speed and spontaneity take precedence and more traditional skills come into play. To produce boards that aren’t reliant on Adobe, Autodesk or (insert software company here…) for structure, content and polish – you have to get down to basics and let your concept and ingenuity take the lead. It may be ten times harder to generate a frame, but it’s also more creative and directly dependent on your imagination.
The best reason to give software an occasional rest is that it’s impossible not to design to the limits of technology – the more you utilize it to realize your vision, the more you limit yourself to its – and your – capabilities.
Here are examples of board frames (and research for boards) that, because of their fantastical, experimental or embryonic nature, were best generated with paper models, pens, markers and object photography.
◆
Also read: Is Design Software Killing Creativity?
© Markus Horak, 2011
Black & White and Blues – Three Takes, Two Colors
INSPIRATION / INDUSTRIAL LANDSCAPES / WINTER
The first day of Spring is March 20th – but on this rainy and dreary NYC Sunday, it seems fairly clear that Winter isn’t going anywhere soon… A few hours spent digging up reference materials for a new project has turned into a semi-focused diversion on a photographer, a director, an illustrator and no colors at all.
Black & white photos, movies and illustrations, from my perspective, are an art, design and entertainment equivalent to the winter blahs. The bleak aesthetic can, obviously, also be used to great effect – which is why it’s one of my favorite sources of inspiration as well.
Here are three examples from David Plowden (circa 1985), Jim Jarmusch (1984) and Charles Burns (various) that have me thinking it would be refreshing to see a trending uptick in black & white title sequences, show opens and motion graphics (not just for movies based on graphic novels) – everything’s cyclical right?
I have always been drawn to images of industrial landscapes and these Plowden photos of Chicago are the epitome of the urban mid-west.

Six Tips for More Creative and Productive Design Brainstorms
CREATIVITY / BRAINSTORMING AND GROUP DYNAMICS
A brainstorm is a meeting of minds where everyone involved understands what must be accomplished (or invented, modified, designed) – and they each also agree that they can’t solve the problem at hand on their own. Participants share and discuss as many original ideas as possible, and the team uses this process of collective effort to transform the contributions of individual members into a stronger and more innovative bull’s-eye solution.
For designers, more specifically, the brainstorming process is an indispensable tool that enables creative improvisation. Unique visual ideation is developed through the free association of images, colors, shapes, textures, patterns, words, techniques, experiences and thoughts and is done in conjunction with the development of a written concept – NOT as a secondary accompaniment to it.
A design brainstorm, if properly conducted, is the plugged-in, deluxe, surround-sound, Technicolor and wide-screen counterpart to the acoustic, words-only, “business” variety. And, because it is unique in this way, it can have its own limitations and require equally dimensional solutions for maintaining effectiveness and momentum.









































